
VoodLoop
ESCAPE!
You must solve different puzzles, timing your cards in the right combination inside your loop
⚠IMPORTANT ⚠
Audio might not work properly on Safari
CREDITS:
Code & Art: Cubox
Soundtracks and SFX: Nate Sasson
Some SFX: Pixbay
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (9 total ratings) |
Authors | CUBOX, Nate Sassoon |
Made with | Construct |
Comments
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WOW!! I've never played a game like this before! It's amazing! So genius!
Aaaah thank you sooo much ehehe, happy you enjoyed the game!
Pretty sure I'll start working on a post-jam update when I can, would really like to make this game a lot bigger and enjoyable :))
Good game, the triple jump prevention is a bit annoying when it cancels your jump action. With a double jump and a dash, you are in the air before your next jump comes around so you don't get a nice loop. You only get to do one jump on the next cycle.
Ehyyy! Thank you so much for playing, this is a known annoying thing in the game, and what makes it even more annoying is that some devices work perfectly fine, while others cancel out the jumps just like you described :')) will try to fix it when I'll start working on this game again ;)
Having some kind of bug where dying at a checkpoint breaks the synchronization between rhythm and action.
Reeeally strange, this doesn't happen to me, what browser are you playing in?
Firefox! I should restart and retry, I'll let you know how it goes when I do.
Thank you for helping! Sadly the audio syncing hardly works properly on every browser, so the best option for the future is probably to just have a downloadable version and not web only
has a nasty bug where checkpoints work across levels
Yup, that's something really annoying, but i've just updated it and now the checkpoints should work just fine, if they don't, let me know, and i'll fix it asap!
In a game about rhythm, the most important thing to get down is good sound design. VoodLoop definitely succeeds in this area. All the sounds are distinct and help the player in some way to understand when in the music their action will activate. In a lot of cases, the actions can even add to the music, and however unintentional this may have been, I found that the music would occasionally fit the abilities that I was holding with rests in the music where ability sounds could be heard and have more emphasis.
Something that I wasn't expecting though was the attention to player agency. In a game where the player's actions are fairly down to the timing of the music, there were still mechanics, such as the option to hold onto an ability and bring it with you until you wanted to use it with your cursor, that made me feel as though I wasn't just throwing myself at problems without having some sort of option in how to approach them. There were only a couple movement-based issues I could find in my playthrough, but overall, this is a very solid and enjoyable experience!
Thank you so much for this long report ahahah, this makes me reeally happy! :D Happy you liked the gameplay and the music, even tho i did not understand what you meant with
"and however unintentional this may have been, I found that the music would occasionally fit the abilities that I was holding with rests in the music where ability sounds could be heard and have more emphasis."
Sorry english is not my main language, could you explain this in a different way :') ?
Thanks again, really glad you enjoyed it!
Oh my bad! I meant that the way the music was composed, there were gaps in the sound, and when you put an ability (jump, dash, or punch) into a slot that would activate the ability on the same beat as the gap, it would make the sound of the ability louder and made me feel good when I heard it. Basically, the music in combination with the gameplay was just very well done. Hopefully that makes a bit more sense haha :)
Ehyyy, i'm so sorry for not replyingg! Did not see the notification somehow, btw thanks for clarifing ahaha now i understand better :D
Thanks again for liking our game ;)
Great game, but for some reason, when I died on a level, I respawned in the previous level.
Thank you so muchh! Yeah that's a known bug that i have fixed but not uploaded yet on itch :')
can you also make the game downloadable along with the bugfix? fiello
Yup! Will do this too :))
why cant i choose which level i want to play
That's reeeally strange, from what device/browser are you playing?
i am on firefox
exactly what happened is i open the game, it works normally but when i enter level select my mouse starts moving uncontrollably(not just the in game mouse) and i cant click the game most of the time. i only got into a level once and it was level 4. its really difficult to close the tab
EDIT:i forgot to mention this i am on an old lenovo laptop.cant find build. os is manjaro linux
thanks a lot for explaining, really <3 This is still very strange tho ahahah, i hope that maybe a downloadable version could fix this bug! Next thing i'll do for sure, not sure tho when :P
this game is peak
I love the musci of this game!!